So.. SimToolkitPro

By | 4th January 2017

Firstly, Happy New Year and welcome to 2017.

Its been quiet over the holidays for obvious reasons but changes are afoot. Secondly the name change.


(yes still free)

SimToolkitPro is the new name for FsToolkitPro. The main reason is to remove the obvious lean towards FSX and P3D (e.g. FSPassengers & FS2Crew). SimToolkitPro will fully support all its features across X-Plane, P3D and FSX so going for a more ambiguous title seemed appropriate. The end goal here is a solid Instructor System and All-In-One toolkit regardless of which simulator(s) you use.

Thirdly the changes so far and how it is progressing. SimToolkitPro’s primary challenge has been creating a common library between too very different simulators, so far its going well. Approaches are in and functioning, you can fully customise each approach type too changing various settings too.

  • Straight In Approaches
  • Vector Approaches
    • Custom angle of intercept
    • Custom final and intercept length
  • Base Approaches
    • Custom base and final length
  • Downwind Approaches
    • Custom base length

All the approach types allow custom groundspeed and altitude settings. There will be support soon for preconfiguring the aircraft in more depth such as landing gear position, flaps, spoiler settings and pre-setting radio systems.

There is also a full airport database that contains all the supported runways in the simulators along with runways lengths types and shortcuts for setting up approaches and take offs. There is also limited support (Currently only UK Airports) for showing airport charts within SimToolkitPro.

The Live Map is fully functioning and can show tracking and be set to satellite or map mode along with configuring the update rate. Meaning you can capture interesting AI traits in testing as below. (Older build image)

There is now in a solid framework for reliably extracting and inserting information into all the simulators for which support is planned. This should improve the development time for the remaining modules on the roadmap. Currently everything working works in X-plane 10, X-plane 11 (beta 3), FSX:SE and Prepar3D v3.

I know its been a while since the last update but i’m hoping this clears things up for the changes and work done so far.

Cheers, Dan