OK. A quick run down of the requirements, what SimToolkitPro does and will do in the future.
- Landing Reporting
- Centreline Deviation
- Descent Rate Charts
- Touchdown Speed and Rate
- Stopping Distances from Touchdown
- Approach Practice System
- Setup and Practiced an approach at any runway in world
- Straight In Finals
- Base Approaches
- Downwind Approaches
- Vectored/Intercept Approaches
- All fully customisable leg lengths, speeds and altitudes
- Configure your aircraft automatically from the UI
- Practice some prebuilt scenarios such as the tricky Inssbruck DME approach, the Checkerboard Approach to Kai Tak or the infamous Maderia landing
- Create your own and share them
- Scenery Manager
- Manage scenery and load order for scenery files in FSX/P3D and X-Plane
- Live Map
- Live mapping and tracking of flights
- Streaming Tools
- Landing rate announcer bot (will have more features in future)
- Streaming outputs for OBS with live flight data
- Failures System
- Randomised and planned failures system
Features may be added and removed, I’m also looking to release a Mac version in the future for X-Plane exclusively to bridge the platform gap there, but I don’t have the setup to test that adequately at the moment.
Current Requirements (FSX/P3D)
- FSUIPC (Full I think will require testing with free version)
- Prepar3D V3 and FSX Steam Edition (Tested)
- Runways.xml file built with the MakeRwys script.
Current Requirements (X-Plane 10/11)
- None currently. Navigation data is built from X-Plane supplied data. A connector plugin is installed through the settings page.
- For approach/landing practice, the aircraft needs to be in a running state. Engines must be started and essentially ready to take off at a bare minimum.
- If you set a distant approach for a cold and dark A320, its going to have one hell of a descent rate.